Archive
Date: Sunday, June 7th, 2009.
            I'm finally done with school, it's summer and I've got a pretty good amount of stuff for you to look at, so let's just get right to it shall we? I guess that I'll go through it all by category in chronological order, so my 3D Animation I classwork made in 3D Studio Max will be seen first.
          The animation section now has (G) XX/XX/2009: In Class Motion Path, (G) XX/XX/2009: Motion Path City, (G) XX/XX/2009: Floor Plan, (G) XX/XX/2009: Noise, (G) XX/XX/2009: Bend, (G) XX/XX/2009: Shell Lattice, (G) XX/XX/2009: Spherify, (G) XX/XX/2009: Twist and (G) XX/XX/2009: The Governator, so check all that out!
          The image section now has (G) XX/XX/2009: In Class Foliage Rail Wall, (G) XX/XX/2009: Edit Poly Car, (G) XX/XX/2009: House Complete Scene, (G) XX/XX/2009: In Class UVW Mapping, (G) XX/XX/2009: UVW Mapping, (G) XX/XX/2009: Flag, (G) XX/XX/2009: Desk, (G) XX/XX/2009: Chair, (G) XX/XX/2009: Arnold and (G) XX/XX/2009: T-1000 as well, so take a look at that stuff too!
            It took a good 3 year effort to at last complete the 16th, final hero character Malcolm Talbot Walthew, whose debut in (G) 05/31/2009: Grenadier is a personal milestone for me in the development of my Dominant Species story. A full and small image has been made for him in the profile section as well as the current progress of the massive group picture, (G) 06/07/2009: IPA Preview. A full background will be made for the final version in the indefinite future.
          Well, I guess that's all for now. I'll begin to screen capture my Level Design classwork made in Torque Game Engine and write a biography for each character really soon, but I'll tell you more about that stuff in the next update so until then, check back often and have a good summer!
Date: Saturday, March 21st, 2009.
            It's 2009, I'm 22 and it's been a little bit too long since the previous update in December of last year due to school, but don't worry because I'm still at work and have a really good deal of pretty stuff for you to check out, so let's start off small first.
            As you can see, the archive's update log has been made empty for the year. Also, the multimedia's video section is gone because I don't plan to add more to it and feel that all of it took up too much disk space. It's possible for a return should I find a way to better compress each video and keep good quality.
            In addition, (A) 08/02/2005: Lovers, (A) 08/31/2005: Amorous Lust, (A) 10/11/2007: Dirty and (A) 12/18/2007: Lewd Love each have and lead to a separate page to prevent accidental view and warn of adult content.
            Well, let's see the good stuff! The multimedia's animation section had a boom with the addition of recent 3D Animation I classwork made in 3D Studio Max, so take a look at (G) XX/XX/2009: Teapot Animation, (G) XX/XX/2009: Lights, (G) XX/XX/2009: Character Animation, (G) XX/XX/2009: Array Staircase, (G) XX/XX/2009: Array, (G) XX/XX/2009: In Class Camera and (G) XX/XX/2009: Camera Storytelling.
            I still have 3D imagery from the same class too, so get in on (G) XX/XX/2009: Bug, (G) XX/XX/2009: Name, (G) XX/XX/2009: Bike, (G) XX/XX/2009: Character, (G) XX/XX/2009: Character Setup, (G) XX/XX/2009: Materials, (G) XX/XX/2009: Compound Boolean Scatter, (G) XX/XX/2009: In Class Splines and (G) XX/XX/2009: Extrude Lathe.
            At last, there's Malcolm Talbot Walthew's debut in (G) 03/12/2009: Rocketeer. I'll guarantee you that he as well as his profile will be done and in the next update, but I can't tell you when that will be.
            I guess that's all from me for now, but I hope that you're happy with the update. You'll see more 3D Animation I classwork at the end of the semester as well as that of my Level Design class. Anyway until next time, check back often and take care!