Date: Sunday, June 7th, 2009. |
| I'm finally done with school, it's summer and I've got a pretty good amount of stuff for you to look at, so let's just get right to it shall we? I guess that I'll go through it all by category in chronological order, so my 3D Animation I classwork made in 3D Studio Max will be seen first. |
| The animation section now has (G) XX/XX/2009: In Class Motion Path, (G) XX/XX/2009: Motion Path City, (G) XX/XX/2009: Floor Plan, (G) XX/XX/2009: Noise, (G) XX/XX/2009: Bend, (G) XX/XX/2009: Shell Lattice, (G) XX/XX/2009: Spherify, (G) XX/XX/2009: Twist and (G) XX/XX/2009: The Governator, so check all that out! |
| The image section now has (G) XX/XX/2009: In Class Foliage Rail Wall, (G) XX/XX/2009: Edit Poly Car, (G) XX/XX/2009: House Complete Scene, (G) XX/XX/2009: In Class UVW Mapping, (G) XX/XX/2009: UVW Mapping, (G) XX/XX/2009: Flag, (G) XX/XX/2009: Desk, (G) XX/XX/2009: Chair, (G) XX/XX/2009: Arnold and (G) XX/XX/2009: T-1000 as well, so take a look at that stuff too! |
| It took a good 3 year effort to at last complete the 16th, final hero character Malcolm Talbot Walthew, whose debut in (G) 05/31/2009: Grenadier is a personal milestone for me in the development of my Dominant Species story. A full and small image has been made for him in the profile section as well as the current progress of the massive group picture, (G) 06/07/2009: IPA Preview. A full background will be made for the final version in the indefinite future. |
| Well, I guess that's all for now. I'll begin to screen capture my Level Design classwork made in Torque Game Engine and write a biography for each character really soon, but I'll tell you more about that stuff in the next update so until then, check back often and have a good summer! |
Date: Saturday, March 21st, 2009. |
| It's 2009, I'm 22 and it's been a little bit too long since the previous update in December of last year due to school, but don't worry because I'm still at work and have a really good deal of pretty stuff for you to check out, so let's start off small first. |
| As you can see, the archive's update log has been made empty for the year. Also, the multimedia's video section is gone because I don't plan to add more to it and feel that all of it took up too much disk space. It's possible for a return should I find a way to better compress each video and keep good quality. |
| In addition, (A) 08/02/2005: Lovers, (A) 08/31/2005: Amorous Lust, (A) 10/11/2007: Dirty and (A) 12/18/2007: Lewd Love each have and lead to a separate page to prevent accidental view and warn of adult content. |
| Well, let's see the good stuff! The multimedia's animation section had a boom with the addition of recent 3D Animation I classwork made in 3D Studio Max, so take a look at (G) XX/XX/2009: Teapot Animation, (G) XX/XX/2009: Lights, (G) XX/XX/2009: Character Animation, (G) XX/XX/2009: Array Staircase, (G) XX/XX/2009: Array, (G) XX/XX/2009: In Class Camera and (G) XX/XX/2009: Camera Storytelling. |
| I still have 3D imagery from the same class too, so get in on (G) XX/XX/2009: Bug, (G) XX/XX/2009: Name, (G) XX/XX/2009: Bike, (G) XX/XX/2009: Character, (G) XX/XX/2009: Character Setup, (G) XX/XX/2009: Materials, (G) XX/XX/2009: Compound Boolean Scatter, (G) XX/XX/2009: In Class Splines and (G) XX/XX/2009: Extrude Lathe. |
| At last, there's Malcolm Talbot Walthew's debut in (G) 03/12/2009: Rocketeer. I'll guarantee you that he as well as his profile will be done and in the next update, but I can't tell you when that will be. |
| I guess that's all from me for now, but I hope that you're happy with the update. You'll see more 3D Animation I classwork at the end of the semester as well as that of my Level Design class. Anyway until next time, check back often and take care! |